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Are We Having Fun Yet? Misapplying Motivation to Gamification.

Kevin LoughreyDaire O'Broin
Published in: GEM (2018)
Keyphrases
  • computer games
  • user experience
  • serious games
  • game design
  • intrinsic motivation
  • real time
  • machine learning
  • cooperative
  • preprocessing
  • virtual environment
  • student motivation