Facial Electromyography-based Adaptive Virtual Reality Gaming for Cognitive Training.
Lorcan ReidyDennis ChanCharles NdukaHatice GunesPublished in: ICMI (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual humans
- serious games
- computer graphics
- three dimensional
- augmented reality
- virtual world
- computer animation
- facial expressions
- virtual reality technology
- virtual space
- interactive virtual
- multi sensory
- skill acquisition
- multi user
- facial images
- computer games
- photorealistic
- face recognition
- visual data mining
- collaborative virtual environments
- face images
- video sequences
- educational games
- machine learning
- virtual museum
- computer interface
- training set
- tangible user interface