Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions.
Harutaka MatsunagaKazunori MiyataPublished in: SIGGRAPH Educator's Forum (2024)
Keyphrases
- case study
- industrial design
- distance learning
- information systems
- e learning
- business schools
- serious games
- world wide
- university level
- theoretical frameworks
- real world
- data collection and analysis
- communication skills
- driving force
- software industry
- hybrid learning
- web based learning
- hong kong
- educational technology
- learning community
- high school
- attitudes toward
- mobile learning