Using presence to evaluate an augmented reality location aware game.
Rod McCallRichard WetzelJohannes LöschnerAnne-Kathrin BraunPublished in: Pers. Ubiquitous Comput. (2011)
Keyphrases
- augmented reality
- location aware
- learning games
- mixed reality
- handheld devices
- location based services
- virtual objects
- location information
- human computer interaction
- context aware
- mobile devices
- video games
- virtual reality
- computer games
- real environment
- user interface
- mobile computing
- camera tracking
- multi user
- image processing
- urban environments
- virtual world
- learning environment
- end users
- databases