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Gameful Experience (GAMEX) for Students' Meaningful Learning.
Talía González-Cacho
Karen Hinojosa Hinojosa
Asad Abbas
Published in:
TALE (2023)
Keyphrases
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distance education
meaningful learning
student learning
concept maps
concept mapping
knowledge construction
learning environment
learning outcomes
high school
computer supported collaborative learning
learning styles
learning experience
content analysis