The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments.
Alejandro Bonnet de LeónJosé Luís SaorínJorge de la Torre-CanteroCecile MeierEliseo García MarreroPublished in: iJET (2019)
Keyphrases
- educational environment
- learning environment
- distance learning
- tablet pc
- mobile devices
- collaborative learning
- learning management systems
- student learning
- learning activities
- e learning
- hand held
- pilot study
- professional development
- user experience
- online learning
- learning process
- blended learning
- elementary school
- deaf students
- learning strategies
- learning tools
- learning community
- smart phones
- training data
- game based learning
- case study
- website
- databases
- computer based learning