Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course.
Katie SeabornMagy Seif El-NasrDavid MilamDarren YungPublished in: SIGCSE (2012)
Keyphrases
- high school
- game development
- science teachers
- student teachers
- science students
- students studying
- computer science education
- middle school
- game based learning
- conceptual understanding
- learning outcomes
- learning strategies
- high school students
- learning styles
- video games
- key features
- learning experience
- junior high
- college students
- science classroom
- learning environment
- game play
- serious games
- college level
- educational games
- computer games
- e learning
- path finding
- game design
- language learning
- subject matter
- attitudes toward
- grade students
- development process
- introductory programming
- learning process
- learning processes
- student achievement
- computer programming
- learning community
- science education
- learning resources
- mobile learning
- collaborative learning
- computer science
- reinforcement learning
- artificial intelligence