User-centric classification of virtual reality locomotion.
Jeremy AlbertKelvin SungPublished in: VRST (2018)
Keyphrases
- virtual reality
- user centric
- virtual environment
- augmented reality
- virtual training
- network centric
- virtual world
- computer graphics
- virtual reality technology
- tangible user interface
- pattern recognition
- machine learning
- degrees of freedom
- personal information
- three dimensional
- interactive virtual
- virtual humans
- visual data mining
- collaborative virtual environments
- context awareness
- virtual museum
- cognitive radio networks
- computer animation
- website
- social networks