Improving the language ability of deaf signing children through an interactive American sign language-based video game.
Kimberly A. WeaverHarley HamiltonZahoor ZafrullaHelene BrashearThad StarnerPeter PrestiAmy S. BruckmanPublished in: ICLS (2010)
Keyphrases
- sign language
- american sign language
- video games
- educational games
- computer games
- gesture recognition
- language skills
- learning experience
- game play
- game design
- foreign language learning
- english text
- language learning
- hand gestures
- serious games
- text classification
- playing games
- human computer interaction
- natural language
- video sequences