A responsive and persuasive audio device to stimulate exercise and fitness in children.
Jeffrey HartnettPearl LinLillian OrtizLindsay TabasPublished in: CHI Extended Abstracts (2006)
Keyphrases
- card game
- evolutionary algorithm
- genetic programming
- genetic algorithm
- audio signals
- multimedia
- speech recognition technology
- fitness function
- visual data
- population size
- input device
- young children
- computer games
- multi user environment
- signal processing
- data acquisition
- school children
- low level
- cognitive skills
- particle swarm optimization
- imperfect information
- broadcast news
- educational software
- mobile terminals
- speech recognition
- fitness landscape
- audio files
- visual information
- pilot study
- music score
- multi objective
- audio visual