VRML Scene Graphs on an Interactive Ray Tracing Engine.
Andreas DietrichIngo WaldMarkus WagnerPhilipp SlusallekPublished in: VR (2004)
Keyphrases
- image processing
- ray tracing
- computer graphics
- image synthesis
- virtual reality
- photorealistic
- image based rendering
- complex scenes
- texture mapping
- d scene
- computer vision
- three dimensional
- video sequences
- single image
- image sequences
- computationally intensive
- multiple images
- stereo camera
- virtual world
- virtual environment
- input image
- graphics hardware
- multiple objects
- graph matching
- stereo vision
- implicit surfaces
- optical flow