A shared-scene-graph image-warping architecture for VR: Low latency versus image quality.
Ferdi A. SmitRobert van LiereStephan BeckBernd FroehlichPublished in: Comput. Graph. (2010)
Keyphrases
- image quality
- image warping
- low latency
- image resolution
- real time
- high throughput
- d scene
- virtual reality
- highly efficient
- image data
- high speed
- virtual machine
- video sequences
- bit rate
- high quality
- view synthesis
- field of view
- compression ratio
- virtual environment
- spatial resolution
- three dimensional
- stream processing
- image sequences
- image reconstruction
- complex scenes
- scene understanding
- single image
- low resolution
- input image
- data streams