How a company's gamification strategy influences corporate learning: A study based on gamified MSLP (Mobile social learning platform).
Sehoon KimPublished in: Telematics Informatics (2021)
Keyphrases
- learning platform
- students learning
- learning games
- learning process
- learning systems
- case study
- learning activities
- empirical studies
- learning environment
- supervised learning
- secondary school
- learning algorithm
- reinforcement learning
- online learning
- distance learning
- learning design
- individual differences
- high school students