GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody Dynamics.
Jesper DamkjærKenny ErlebenPublished in: VRIPHYS (2009)
Keyphrases
- collision detection
- gpu accelerated
- multibody
- motion segmentation
- rigid body
- virtual environment
- finite element
- real time
- rigid objects
- motion model
- structure from motion
- motion tracking
- geometric properties
- computer graphics
- dynamic scenes
- point correspondences
- articulated objects
- bounding box
- deformable objects
- training set
- image processing
- image sequences
- viewpoint
- motion analysis
- multi view
- motion estimation