Login / Signup
Search-Based Procedural Generation of Maze-Like Levels.
Daniel A. Ashlock
Colin Lee
Cameron McGuinness
Published in:
IEEE Trans. Comput. Intell. AI Games (2011)
Keyphrases
</>
search algorithm
search space
object oriented
search efficiency
artificial intelligence
website
search queries
efficient search
decision trees
case study
similarity measure
high dimensional
information access
search procedure
query formulation
semantic search