Evaluating the user experience of omnidirectional VR walking simulators.
Kyle HooksWesley FergusonPedro MorilloCarolina Cruz-NeiraPublished in: Entertain. Comput. (2020)
Keyphrases
- user experience
- virtual reality
- user behavior
- end users
- user studies
- user interaction
- virtual environment
- user engagement
- information access
- vision system
- user interface
- human walking
- stereo vision
- social bookmarking
- virtual world
- mobile robot
- mobile applications
- field of view
- artificial intelligence
- user perceptions
- interface design
- emerging technologies
- omnidirectional camera