Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language.
Zhen LuoZhifeng JinLinjian LiZhejun LiuPublished in: HCI (11) (2022)
Keyphrases
- foreign language
- educational games
- chinese language
- student centered
- blended learning
- computer assisted
- language learning
- foreign language learning
- learning games
- project based learning
- learning tools
- teaching practices
- game design
- game based learning
- computer assisted language learning
- educational technology
- virtual reality
- digital games
- vocabulary learning
- video games
- computer games
- distance learning
- language skills
- online learning
- pedagogical design
- e learning
- serious games
- distance education
- learning technologies
- learning environment
- multimedia
- target language
- science education
- game playing
- mobile learning
- higher education
- information extraction
- language teaching