Human motion recognition based on SVM in VR art media interaction environment.
Fuquan ZhangTsu-Yang WuJeng-Shyang PanGangyi DingZuoyong LiPublished in: Hum. centric Comput. Inf. Sci. (2019)
Keyphrases
- support vector
- support vector machine
- virtual reality
- knn
- support vector machine svm
- real time
- virtual space
- agent environment
- training data
- multi class
- virtual world
- feature selection
- physical world
- complex environments
- multimedia
- virtual environment
- human interaction
- training set
- virtual training
- computer graphics
- svm classifier
- multimedia data
- user interaction
- agent interactions