TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality.
Martin FeickScott BatemanAnthony TangAndré MiedeNicolai MarquardtPublished in: CoRR (2020)
Keyphrases
- virtual reality
- tangible user interface
- augmented reality
- virtual environment
- computer graphics
- d objects
- virtual world
- visual data mining
- computer animation
- photorealistic
- three dimensional
- interactive virtual
- complex scenes
- virtual humans
- virtual reality technology
- computer vision
- multiple objects
- multi sensory
- physical objects
- virtual reality environments
- virtual museum
- computer generated forces
- virtual training
- visual exploration
- force feedback
- virtual space
- pose estimation
- mobile robot
- data analysis
- image processing