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Component-based approach for prototyping of movie-based physical therapy games.
Yoshihiro Okada
Takayuki Ogata
Hiroyuki Matsuguma
Published in:
WASA (2012)
Keyphrases
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game theory
game design
game theoretic
computer games
nash equilibria
development process
nash equilibrium
weighted majority
data sets
perfect information
learning games
coalitional games
game tree
game based learning
video games
decision problems
e learning