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Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting.
Guojun Chen
Pieter Peers
Jiawan Zhang
Xin Tong
Published in:
Vis. Comput. (2012)
Keyphrases
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multiresolution
real time rendering
image based rendering
computer graphics
gpu implementation
d objects
multiple objects
complex scenes
image synthesis