Research on the promotion of intelligent entertainment voice robots in personalized English learning based on data mining and gamified teaching experience.
Yanmei GengPublished in: Entertain. Comput. (2025)
Keyphrases
- english learning
- data mining
- e learning
- educational settings
- learning environment
- language learning
- learning materials
- elementary school
- learning activities
- elementary school students
- tablet pc
- interactive learning environments
- learning design
- mobile robot
- higher education
- context aware
- problem based learning
- autonomous robots
- learning companion
- machine learning
- learning analytics
- educational games
- collaborative learning
- autonomous learning
- learning process
- computer games
- computer mediated communication
- user experience
- learning outcomes
- mobile learning
- learning systems
- multimedia