Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments.
Shachar MaidenbaumSami AbboudGalit BuchsAmir AmediPublished in: VR (2015)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- web accessibility
- information processing
- computer graphics
- virtual agents
- collision detection
- virtual characters
- virtual communities
- physical world
- mixed reality
- serious games
- interaction model
- virtual training
- virtual learning environments
- computational model
- virtual humans
- computer vision
- synthetic characters
- learning process