Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training.
Yui LoShufang TanQinglan ShanYutong WangMao Yan ChenXiaomei NieQinggan ZengYuhan DongPublished in: ICAT-EGVE (2020)
Keyphrases
- virtual reality
- serious games
- virtual environment
- assistive technology
- virtual training
- visual data mining
- virtual world
- collaborative virtual environments
- computer graphics
- learning scenarios
- virtual humans
- interactive virtual
- learning processes
- human computer interaction
- photorealistic
- virtual reality technology
- virtual museum
- virtual space
- human computer interface
- virtual reality environments
- case study
- educational games
- similarity search
- three dimensional