A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking.
Bartal HenriksenRonni NielsenLászló SzabóNicolaj EversMartin KrausBo GengPublished in: Int. J. Virtual Real. (2016)
Keyphrases
- virtual reality
- motion tracking
- virtual training
- virtual world
- markerless
- three dimensional
- virtual environment
- motion analysis
- degrees of freedom
- augmented reality
- human motion tracking
- virtual space
- computer graphics
- body parts
- virtual humans
- photorealistic
- volumetric reconstruction
- virtual museum
- computer vision
- interactive virtual
- tangible user interface
- collaborative virtual environments
- force feedback
- multi sensory
- face recognition
- virtual reality environments
- image processing