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Abstraction pathologies in extensive games.
Kevin Waugh
David Schnizlein
Michael H. Bowling
Duane Szafron
Published in:
AAMAS (2) (2009)
Keyphrases
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video games
real world
high level
computer games
imperfect information games
weighted majority
nash equilibrium
game tree search
coalitional games
human computation
decision theoretic planning
real time
game theory
information systems
game design
game playing
artificial intelligence
idea generation