Utilization of Limb Orientations for a Home-Based Immersive Virtual Reality Rehabilitation System to Treat Phantom Limb Pain.
Eser KöktürkFranco MolteniMonica BordegoniMario CovarrubiasPublished in: ICCHP (2) (2018)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- ubiquitous home
- virtual world
- computer graphics
- augmented reality
- virtual reality technology
- virtual space
- computer animation
- interactive virtual
- photorealistic
- multi sensory
- virtual humans
- virtual training
- virtual reality environments
- multi user
- virtual museum
- image processing