Using GPU to accelerate a pin-based multi-level cache simulator.
Han WanXiaopeng GaoXiang LongXianqin ChenPublished in: SpringSim (2010)
Keyphrases
- parallel implementation
- real time
- prefetching
- gpu accelerated
- graphics hardware
- multithreading
- graphics processing units
- back end
- memory bandwidth
- data access
- hit rate
- embedded processors
- simulation model
- test bed
- gpu implementation
- general purpose
- query processing
- parallel computing
- main memory
- simulation environment
- memory access
- parallel processing
- garbage collection
- cache management
- cache replacement
- memory subsystem
- cache misses
- graphics processors
- web caching
- parallel programming
- parallel algorithm
- web documents