Resource-gathering algorithms in the game of starcraft.
Martin L. M. RooijackersMark H. M. WinandsPublished in: CIG (2017)
Keyphrases
- significant improvement
- learning algorithm
- convergence rate
- data sets
- orders of magnitude
- theoretical analysis
- computational cost
- optimization problems
- computationally efficient
- recently developed
- worst case
- virtual world
- benchmark datasets
- computational complexity
- times faster
- computer games
- video games
- decision making