Cybersickness: Perception of Self-Motion in Virtual Environment.
Michael E. McCauleyThomas J. SharkeyPublished in: Presence Teleoperators Virtual Environ. (1992)
Keyphrases
- virtual environment
- virtual reality
- virtual agents
- visual perception
- virtual world
- physical environment
- image sequences
- visual motion
- physical space
- computer graphics
- human motion
- virtual characters
- interaction model
- camera motion
- multi user
- motion capture
- haptic interaction
- serious games
- virtual humans
- motion planning
- humanoid robot
- real environment
- optical flow
- virtual training
- role play
- computer vision
- deformable objects
- computational model
- moving objects
- three dimensional