Virtual Gamification in Mental Health Nursing Education: An In-Depth Scoping Review.
Mauro ParozziStefano TerzoniSonia LomuscioPaolo FerraraAnne DestrebecqPublished in: "MIS4TEL (Workshops) (2023)
Keyphrases
- mental health
- serious games
- virtual environment
- virtual reality technology
- health care
- virtual reality
- role play
- virtual laboratory
- virtual world
- virtual lab
- e learning
- depth map
- distance learning
- distance education
- information and communication technologies
- life long learning
- educational technology
- augmented reality
- st century
- hong kong
- interactive learning
- lifelong learning
- virtual laboratories
- medical care
- web based technologies
- digital games
- depth information
- user experience
- higher education
- human computer interaction
- web based learning
- problem based learning
- engineering education
- game design
- user behavior
- mobile learning
- learning activities
- multi view