Don't Look Now: The relationship between mutual gaze, task performance and staring in Second Life.
Sara Dalzel-JobJon OberlanderTim SmithPublished in: CogSci (2011)
Keyphrases
- virtual world
- eye tracking
- eye movements
- virtual environment
- virtual reality
- gaze control
- eye gaze
- eye tracker
- eye typing
- gaze estimation
- visual search
- social software
- gaze direction
- social networks
- human observers
- head movements
- information retrieval
- knowledge base
- artificial intelligence
- head motion
- eye tracking data
- computer screen
- databases
- database