Case Study: In-the-Field Accessibility Information Collection Using Gamification.
Akihiro MiyataKazuki OkugawaYusaku MurayamaAkihiro FurutaKeihiro OchiaiYuko MurayamaPublished in: W4A (2023)
Keyphrases
- case study
- information sources
- information systems
- domain knowledge
- information overload
- user experience
- contextual information
- information processing
- virtual environment
- higher level
- keywords
- information extraction
- digital libraries
- web documents
- spatial information
- information sharing
- structural information
- database