An application of game based learning in an electronics industry graduate training program.
Vincent HargadenNikolaos PapakostasJames ToomeyPublished in: ICE/ITMC (2017)
Keyphrases
- game based learning
- training program
- learning tools
- game design
- educational games
- learning outcomes
- virtual world
- hong kong
- digital game based learning
- video games
- mobile learning
- learning environment
- virtual learning environments
- computer science
- learning processes
- game play
- game playing
- case study
- digital games
- serious games
- computer assisted language learning
- e learning
- control group
- learning process
- attitudes toward
- technology enhanced learning
- higher education
- blended learning
- language learning
- instructional strategies
- software engineering
- data mining