An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units.
Gleb BeliakovMichael JohnstoneDouglas C. CreightonTim WilkinPublished in: Computing (2013)
Keyphrases
- parallel implementation
- graphics processing units
- general purpose
- real time
- efficient implementation
- times faster
- parallel processing
- optimal solution
- random number
- graphics processors
- dynamic programming
- lower bound
- computational complexity
- distributed systems
- graphical models
- parallel computing
- pseudorandom
- random number generator