A hardware cost minimized fast Phong shader.
Hyunchul ShinJin-Aeon LeeLee-Sup KimPublished in: IEEE Trans. Very Large Scale Integr. Syst. (2001)
Keyphrases
- low cost
- graphics hardware
- total cost
- hardware and software
- real time
- computing systems
- shape from shading
- computer systems
- image processing
- neural network
- hardware architecture
- case study
- signal processing
- single image
- database
- personal computer
- hardware implementation
- information systems
- genetic algorithm
- high cost
- computing power
- expected cost