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Design of Dayak Kanayatn Language Learning Mobile Applications Using Gamification.
Paulus Suryanto
Andi Wahju Rahardjo Emanuel
Pranowo
Published in:
Int. J. Eng. Pedagog. (2020)
Keyphrases
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language learning
mobile applications
user experience
mobile technologies
mobile learning
language acquisition
mobile devices
learning games
computer aided
english language
smart phones
computer mediated communication
design principles
m learning
mobile phone
technology enhanced
case study