Misperception of egocentric distances in virtual environments: More a question of training than a technological issue?
Thomas RoussetChristophe BourdinCedric GoulonJocelyn MonnoyerJean-Louis VercherPublished in: Displays (2018)
Keyphrases
- virtual environment
- virtual training
- serious games
- virtual reality
- virtual world
- real environment
- computer graphics
- physical environment
- multi user
- distance measure
- learning processes
- virtual characters
- collision detection
- training set
- virtual humans
- real time
- synthetic characters
- activity recognition
- virtual objects
- interaction model
- learning algorithm