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Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games.
Andrew K. Przybylski
Netta Weinstein
Richard M. Ryan
C. Scott Rigby
Published in:
Cyberpsychology Behav. Soc. Netw. (2009)
Keyphrases
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video games
game mechanics
game playing
learning experience
computer games
game play
learning environment
educational games
quest atlantis
game development
game players
computer supported collaboration
playing games