Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction.
Berry EggenLoe M. G. FeijsMark de GraafPeter PetersPublished in: DiGRA Conference (2003)
Keyphrases
- game play
- video games
- computer games
- game design
- serious games
- educational games
- learning experience
- game playing
- digital games
- game based learning
- game mechanics
- real world
- game engine
- game development
- physical world
- user experience
- human computer interaction
- computer technology
- learning processes
- game players
- relational databases