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Influence of primacy, recency and peak effects on the game experience questionnaire.
Saeed Shafiee Sabet
Carsten Griwodz
Sebastian Möller
Published in:
MMVE@MMSys (2019)
Keyphrases
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prior studies
digital games
game players
individual differences
game theory
nash equilibrium
game playing
video games
educational games
real time strategy games
game play
user experience
computer games
serious games
pursuit evasion
data sets
negative impact
role playing game
online game
social influence