An attention-driven videogame based on steady-state motion visual evoked potentials.
Eduardo Pérez-ValeroMiguel Angel Lopez-GordoMiguel A. Vaquero-BlascoPublished in: Expert Syst. J. Knowl. Eng. (2021)
Keyphrases
- steady state
- evoked potentials
- visual stimuli
- brain computer interface
- markov chain
- explicit expressions
- product form
- image sequences
- operating conditions
- state dependent
- space time
- queueing networks
- frequency ranges
- queue length
- queueing model
- camera motion
- queue size
- steady states
- computer vision
- service times
- game play
- dynamic programming
- arrival process
- artificial neural networks
- multiscale
- variance estimator
- visual attention