UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality.
Mathias PargerChengcheng TangYuanlu XuChristopher D. TwiggLingling TaoYijing LiRobert WangMarkus SteinbergerPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- computer animation
- photorealistic
- virtual humans
- augmented reality
- virtual reality technology
- virtual training
- computer graphics
- multi sensory
- virtual museum
- force feedback
- interactive virtual
- machine learning
- virtual reality environments
- digital museum
- physical world
- digital libraries
- computer vision