Imitation-based evolution of artificial players in modern computer games.
Steffen PriesterjahnPublished in: GECCO (2008)
Keyphrases
- computer games
- game play
- online game
- artificial life
- board game
- human players
- video games
- game developers
- game design
- educational games
- educational software
- artificial intelligence
- game theory
- reinforcement learning
- commercial games
- serious games
- digital storytelling
- game engine
- games based learning
- interactive storytelling
- empirical evidence
- learning objects
- case study
- social networks