Gaming as extramural english l2 learning and l2 proficiency among young learners.
Liss Kerstin SylvénPia SundqvistPublished in: ReCALL (2012)
Keyphrases
- learning process
- learning systems
- word processing
- learning algorithm
- native speakers
- learning scenarios
- collaborative learning
- learning community
- learning environment
- formal education
- digital games
- foreign language
- language learning
- online learning
- learning opportunities
- educational environment
- mobile learning
- learning effect
- educational systems
- learning strategies
- english as a foreign language