Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports.
Christian EichhornAdnane JadidDavid A. PlecherSandro WeberGudrun KlinkerYuta ItohPublished in: ISMAR Adjunct (2020)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual objects
- human computer interaction
- markerless
- tangible user interface
- computer games
- virtual reality
- tangible interaction
- molecular structures
- real scenes
- virtual world
- video games
- real environment
- multi user
- fiducial markers
- promising experimental results demonstrate
- game play
- game design
- face to face collaborative learning
- three dimensional
- head mounted display
- educational games
- mobile augmented reality
- video data
- user interface