A literature review of augmented reality, virtual reality, and mixed reality in language learning.
Kam Cheong LiBilly Tak-Ming WongPublished in: Int. J. Mob. Learn. Organisation (2021)
Keyphrases
- mixed reality
- language learning
- virtual reality
- literature review
- augmented reality
- virtual environment
- computer generated imagery
- case study
- virtual world
- digital museum
- computer graphics
- virtual objects
- mobile learning
- three dimensional
- computer animation
- markerless
- multi user
- real environment
- virtual humans
- learning games
- real scenes
- live video
- artificial intelligence
- image processing
- computer assisted
- distance learning
- online learning
- tangible user interface
- machine learning