Making Augmented Reality Practical on Mobile Phones, Part 2.
Daniel WagnerDieter SchmalstiegPublished in: IEEE Computer Graphics and Applications (2009)
Keyphrases
- augmented reality
- mobile phone
- qr code
- mixed reality
- virtual objects
- mobile devices
- mobile users
- smart phones
- mobile learning
- human computer interaction
- virtual reality
- mobile applications
- user interface
- mobile phone users
- real environment
- learning games
- head mounted display
- mobile technologies
- tangible interaction
- real scenes
- multi user
- live video
- virtual environment
- camera tracking
- e learning