Age and Computer Self-Efficacy in the Use of Digital Technologies: An Investigation of Prototypes for Public Self-Service Terminals.
Günther SchrederMichael SmucKarin SiebenhandlEva MayrPublished in: HCI (7) (2013)
Keyphrases
- digital technologies
- computer self efficacy
- distance learning
- learning technologies
- digital media
- statistically significant
- factors that affect
- perceived usefulness
- social sciences
- learning styles
- learning outcomes
- computer software
- e learning
- structural equation modeling
- learning resources
- learning environment
- content analysis
- quantitative and qualitative
- contextual information
- independent variables
- collaborative learning