Integrating GPGPU Functionality into Scene Graphs.
Jens OrthmannMaik KellerAndreas KolbPublished in: VMV (2009)
Keyphrases
- d scene
- video sequences
- graph theoretic
- graph matching
- single image
- scene analysis
- indoor and outdoor
- real scenes
- image sequences
- dynamic scenes
- energy aware
- moving objects
- complex scenes
- graph representation
- input image
- scene structure
- three dimensional
- real time
- scene images
- scene understanding
- multiple objects
- multiple images
- graph theory
- undirected graph
- ground plane
- geometric constraints
- scene classification
- bipartite graph
- object detection